Wednesday, June 10, 2015

Animation: Export From Maya to Adobe Premiere

Before you export please make sure that your Maya animation project is at least 300 frames and that your animation does something interesting or engaging.

(You can see the pictures better by clicking on each icon).



1st Click on the Render Settings Button in the upper center of the screen.
Next, change your settings to match the one's listed below.

Make sure you are exporting your pictures as TIFF files and that name.#.ext is used.
Also, don't forget to change your starting and ending frames.



You can export four different camera angles so that you can change angles in Premiere.
You will need to export four different times to get each angle.
Next, click out of the Render Settings Box and go to Render in the top Maya menu.
First, click Rendering in the upper left hand corner:
Next, choose Render and Batch Render.

It will take a few minutes to Render your pictures each time you Render a different angle.
Your images will show here:
Create a new folder within this folder for each angle. For example, you could call the folder "Angle 1" or you could call it "Perspective View."



Next, open Adobe Premiere.
Create a new Sequence that is DSLR 1080p24



Go to the Adobe Premiere User Preferences in the upper left hand corner of the screen and click 'General Settings'. Please change the still frame duration to one frame:
Next, import your pictures into Premiere by going to File>Import>Folder
You will need to import each angle separately. Make sure each angle is in a different folder.

Finally, place your pictures in the order you want on the timeline.
You will Next, add music and sound effects as needed.
Don't forget to create a title and credits at the beginning and end.

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